
The hero video on launch day
Fifteen seconds of the product moving, lit properly, with the three features called out. Ready before the product ships.
Upload a product shot and Fliki moves the camera around it, relights it and cuts it into a sequence with narration and captions. No CAD file, no modelling, no render queue. For launch reels, feed ads and product pages, that is the whole job.
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Prompt
Premium 3D product animation, exploded view of a rugged titanium smartwatch in the style of an Apple Watch Ultra, rendered as a photoreal studio CGI commercial. Preserve product identity. Motion: parts hover apart in a clean exploded view, then assemble. Studio 3D, no extra screws, labels remain readable if present. PRODUCT, locked for all ten seconds: a 49mm natural titanium case with brushed flanks and a polished bevel, a flat sapphire crystal front, a large knurled digital crown with a thin orange ring on the right side, a flat side button beside it, an international orange action button on the left edge, and an orange alpine loop strap woven in two layers with a titanium G-hook. The watch face shows a clean dark dial with white numerals and small orange complications. The case never changes shape, colour or proportion. Every part that separates is a part that was visibly inside the watch, and every part returns to exactly where it came from. SET AND LIGHT: an infinite seamless graphite studio, near black at the edges falling to a soft charcoal gradient behind the product. A single large softbox overhead, a thin cool rim light from behind left that traces the titanium edges, and a warm narrow strip light from camera right that draws a long specular highlight down the case. A faint reflective floor far below catches a blurred mirror of the watch. Tiny dust motes drift slowly through the key light. Physically based materials: brushed metal anisotropy, sapphire glass with real refraction and a faint blue anti-reflective tint, woven nylon with visible thread texture. TIMELINE: 0.0 to 2.0 seconds: the fully assembled watch floats centred, tilted fifteen degrees toward camera, rotating very slowly clockwise. The camera starts at a three-quarter front angle and glides in gently. The display wakes with a soft glow. 2.0 to 5.0 seconds: the exploded view. With a smooth ease-in-out, the watch separates along a single vertical axis into clean evenly spaced layers that hover in mid air: the sapphire crystal lifts off first, then the OLED display panel, then the thin touch layer, then the main logic board with a small gold-contact chip, then the flat battery cell, then the ceramic and sapphire back sensor array with its ring of green and red LEDs, then the titanium case shell itself. The digital crown slides out sideways on its own short axis. The strap halves ease outward left and right. Every layer stays parallel, perfectly aligned, spaced with equal gaps, gently bobbing a millimetre as if weightless. Thin cool light glints travel across each part in sequence. Nothing is added: no extra screws, no loose wires, no random floating bolts, no duplicated parts. 5.0 to 7.0 seconds: the camera orbits forty five degrees around the hovering stack at a slow constant speed so the depth of the exploded view reads clearly, parallax between the layers, soft depth of field focused on the logic board with the crystal and back sensor falling slightly soft. 7.0 to 9.0 seconds: reassembly. The layers glide back together in reverse order with a satisfying precise snap, each seating with a tiny flash of rim light. The crown slides home, the strap halves rejoin, the case closes seamlessly with no visible seam. 9.0 to 10.0 seconds: the complete watch settles into a hero pose, face toward camera, display glowing, a final slow specular sweep across the crystal. Hold still and clean. CAMERA: virtual 85mm lens, smooth motion-controlled moves only, no handheld shake, no cuts, one continuous shot. Stable horizon. Product always fills roughly the middle sixty percent of frame. LOOK: high-end tech launch film, crisp micro detail, clean reflections, no bloom smear, deep blacks, neutral cool grade with orange accents. 24fps motion blur only on moving parts. AUDIO: music only. A minimal modern electronic score, deep sub pulse, a clean arpeggiated synth that rises as the parts separate, a short soft whoosh texture woven into the music as layers move, a tight percussive hit on the reassembly snap, a warm resolving pad at the end. No voiceover, no narration, no dialogue, no singing, no spoken words. AVOID: text overlays, captions, watermarks, logos that are not on the product, warped or melting parts, extra parts, extra screws, parts passing through each other, flicker, changing strap colour, a second watch, hands, people.
Prompt
Premium 3D product animation, a slow 360 degree orbit with a push-in zoom around a pair of luxury over-ear wireless headphones in the style of Apple AirPods Max, photoreal studio CGI, one continuous shot. Preserve product identity: the same headphones, same colour, same proportions from the first frame to the last. PRODUCT, locked: space grey anodised aluminium ear cups with a soft matte bead-blasted finish and rounded rectangular silhouette, dark grey knit acoustic mesh cushions with visible fabric weave, a stainless steel telescoping headband arm on each side, and a breathable black knit mesh canopy stretched across the top. A digital crown sits on top of the right ear cup, with a small noise control button beside it. The headphones hover in mid air, perfectly upright, headband at the top, no stand, no cable, no case. SET AND LIGHT: a deep midnight blue studio backdrop graduating to near black at the corners. A large soft key from above front, a crisp cool rim light from behind that outlines the aluminium cups, and a moving strip light that sweeps across the surfaces as the camera travels, so reflections slide believably over the curved metal. A glossy dark floor far below holds a faint soft reflection. Tiny floating particles catch the light. Physically based materials: anodised aluminium with subtle micro grain, stainless steel with sharp mirror highlights, knit mesh with real fibre depth, cushion fabric with soft fuzz. TIMELINE: 0.0 to 2.5 seconds: wide establishing view, the headphones floating centred, camera at a front three-quarter angle slightly below eye level. The camera begins orbiting to the right at a slow, smooth constant speed. A light sweep crosses the left ear cup. 2.5 to 5.0 seconds: the orbit continues past the side profile, revealing the telescoping arm and the mesh canopy from the side. As it travels, the camera pushes in steadily, the headphones growing from half the frame to two thirds. Reflections of the strip light glide along the cup edge. 5.0 to 7.5 seconds: the orbit moves around the back and over the top, a gentle crane up so we look down across the knit canopy, then down the far side. The push-in continues into a close detail framing of the right ear cup and the digital crown, knurled edge catching a sharp highlight. The crown rotates a quarter turn by itself, clicking into place with a tiny glint. 7.5 to 10.0 seconds: the camera completes the full 360 back to the front three-quarter angle and eases out slightly into the final hero composition, headphones centred, a last soft light sweep crossing both cups, then a clean still hold. CAMERA: virtual 50mm lens widening the depth of field toward the close-ups, motion-controlled path, perfectly smooth acceleration and deceleration, no shake, no cuts, no jump in scale. Keep the product in focus throughout; only the background softens during the close-up. The orbit must read as one continuous rotation around the same object. LOOK: premium consumer electronics launch commercial, crisp detail, clean glossy highlights, deep rich blacks, cool blue and silver grade, faint cinematic bloom only on the brightest specular points. 24fps with natural motion blur on the background during the orbit. DETAIL AND CONTINUITY: the knit canopy shows a regular diamond weave with soft light passing through its gaps. The ear cushions compress very slightly under their own weight and show fine fabric fuzz at the edges. The telescoping arms show thin engraved length markings and a mirror finish that reflects the studio strip light as a clean bright line. The cups keep their exact rounded rectangle outline from every angle of the orbit, the headband never bends or stretches, and the left and right sides stay mirror images of each other. The lighting moves with the camera, not the product, so the headphones never flicker or pop in brightness. AUDIO: music only. A sleek modern score with a warm analog synth bass, soft airy pads, a steady restrained electronic beat that builds gently with the zoom, a subtle rising swell as the camera passes over the top, and a clean final chord on the hero hold. No voiceover, no narration, no dialogue, no singing, no lyrics, no spoken words. AVOID: text, captions, watermarks, extra ear cups, a second pair of headphones, a person wearing them, wires, a warped headband, morphing geometry, the product changing colour, flicker, jitter, sudden cuts, hands, a visible stand or rig.
Prompt
Premium 3D product animation, a vertical 9:16 nano zoom into a Nike Air Max running sneaker, photoreal studio CGI, one continuous shot that travels from the full shoe down to microscopic material detail and back out. Preserve product identity: the same single shoe, same colourway, same shape from first frame to last. The swoosh stays clean and correct, labels remain readable if present. PRODUCT, locked: one right-foot Nike Air Max sneaker in a white, volt yellow and black colourway. White engineered mesh upper with a fine visible knit pattern, a black swoosh on the side panel, a volt yellow heel tab, flat white laces through reinforced eyelets, a padded collar, and a white midsole with a large clear visible Air unit in the heel showing the pressurised air chamber inside, over a black rubber outsole with a waffle tread. The shoe floats in mid air, angled toe-down fifteen degrees, rotating very slightly. SET AND LIGHT: a clean vertical studio, soft warm grey gradient background, bright and airy. A large overhead softbox, a crisp rim light from behind, and a small hard spotlight that later follows the camera into the materials. A few floating dust particles. Physically based materials with extreme micro detail: knit mesh fibres, rubber grain, clear polyurethane of the air unit with real refraction and tiny internal reflections. TIMELINE: 0.0 to 2.0 seconds: the full sneaker in frame, centred vertically, a slow elegant rotation of about thirty degrees showing the side profile and the swoosh. Light glints across the air unit. 2.0 to 4.5 seconds: the nano zoom begins. The camera accelerates smoothly toward the side of the upper, the shoe filling the frame, then the mesh filling the frame, then diving into the knit itself until individual woven fibres become thick braided cables with visible filaments, like a macro electron-microscope view but rendered in clean photoreal colour. The fibres gently flex as if the shoe is breathing. 4.5 to 7.0 seconds: the camera glides along the fibres down the side of the shoe and into the heel Air unit, passing through the clear wall into the air chamber. Inside, soft light refracts through the transparent structure, tiny pressure ribs and chamber walls visible, a subtle compression and rebound as if a foot just landed, air shimmering. Then through the rubber outsole where the waffle tread becomes towering geometric blocks with fine grip texture. 7.0 to 10.0 seconds: a fast smooth pull back out, the camera reversing through the scales in one continuous move, tread, sole, heel, whole shoe, landing on a hero three-quarter view of the complete sneaker, which settles upright with a light bounce and holds still, clean and crisp. CAMERA: virtual macro probe lens, smooth motion-controlled flight path, continuous acceleration into the zoom and a matching ease out, no cuts, no hard jumps, no shake. Depth of field very shallow in the macro section, sharp on the full shoe at start and end. Vertical composition with the subject centred. LOOK: premium athletic brand commercial, bright clean highlights, rich volt yellow accents, crisp micro texture, energetic but controlled, high contrast without crushing detail. 24fps with motion blur during the fast zoom sections. DETAIL AND CONTINUITY: at every scale the materials stay consistent with the shoe we started on. The white knit stays white, the volt yellow stays volt yellow, the black swoosh stays black. In the macro section the mesh fibres are twisted strands with a soft sheen, the air unit wall is flawless clear plastic with gentle internal reflections, and the tread blocks show fine moulded grip lines and tiny rubber grain. The zoom scale change is smooth and continuous, like a single lens travelling, so the viewer always understands which part of the shoe they are inside. AUDIO: music only. A punchy modern sport score, tight hip-hop inspired drums with a deep 808, a rising filtered synth as the zoom accelerates, a muffled underwater-like texture woven into the music inside the air unit, a big drop on the pull back out, and a crisp final hit on the hero pose. No voiceover, no narration, no dialogue, no singing, no lyrics, no spoken words. AVOID: text overlays, captions, watermarks, a misspelled or distorted logo, a second shoe, a pair, a foot or person, melting or morphing geometry, the shoe changing colour, extra laces, extra swooshes, flicker, jitter, abrupt cuts.
Prompt
Premium 3D product animation, a vertical 9:16 luxury fragrance film for a classic faceted perfume bottle in the style of Chanel No 5, photoreal studio CGI with liquid simulation, one continuous shot. Preserve product identity: the same single bottle, same shape, same liquid colour throughout. Labels remain readable if present. PRODUCT, locked: a rectangular heavy glass flacon with bevelled edges and thick clear walls, filled two thirds with pale golden amber perfume. A faceted octagonal clear glass stopper like a cut diamond sits on top. A simple white label on the front with clean black serif lettering. The glass shows real thickness: strong refraction, inner caustics, the liquid line catching light, tiny bubbles near the neck. SET AND LIGHT: a dark warm studio with a softly gradated champagne-to-black background. The bottle stands on a perfectly still black mirror pool of water that reflects it. A large soft key from above, a warm golden backlight directly behind the bottle that makes the perfume glow like honey, and a narrow cool edge light that draws crisp lines down the bevels. Caustics from the glass project soft gold patterns onto the water. Slow floating golden particles and a few drifting flower petals of jasmine and rose in the air. TIMELINE: 0.0 to 2.0 seconds: close on the stopper, facets glittering. The camera slowly cranes down the neck and front of the bottle, revealing the label and the glowing liquid inside, rack focus from stopper to label. 2.0 to 4.0 seconds: the bottle begins to rotate slowly on its own axis, the light raking across the bevels, reflections and refractions shifting believably through the glass. A single drop of perfume falls from above into the mirror pool beside the bottle, sending out perfect concentric ripples that distort the reflection. 4.0 to 7.0 seconds: the hero moment. A slow motion ribbon of golden liquid and delicate white jasmine petals spirals upward around the bottle in an elegant helix, silky, translucent, catching the backlight, the petals turning gracefully. The liquid ribbon never touches or enters the bottle, the bottle stays sealed and intact. The camera orbits a quarter turn around the bottle through the swirl. 7.0 to 10.0 seconds: the swirl dissolves into fine glowing mist and particles that drift away, the ripples calm, and the camera settles on a symmetrical front hero shot of the bottle standing on the still mirror pool with its perfect reflection, backlight glowing through the amber liquid, stopper sparkling. Hold still and elegant. CAMERA: virtual 100mm macro lens, very slow graceful motion-controlled moves, shallow depth of field with creamy bokeh, no shake, no cuts. Vertical composition, bottle centred, reflection visible in the lower third. LOOK: haute couture fragrance commercial, rich warm golds, deep velvety blacks, pristine glass, soft cinematic bloom on highlights, high-end slow motion at 24fps with gentle motion blur on the liquid only. DETAIL AND CONTINUITY: the glass walls are thick enough that the label and liquid appear slightly magnified and shifted when viewed at an angle, and the bevelled edges split the backlight into thin rainbow glints. The perfume inside moves very slightly as the bottle rotates, the liquid line tilting and settling with real weight. The petals are soft and translucent at their edges with fine veins, never plastic looking. The golden ribbon has a satin sheen and thin transparent edges. The mirror pool is perfectly black and still except for the ripples from the single drop, and the reflection always matches the bottle exactly, including the label, which appears mirrored in the reflection. AUDIO: music only. An intimate luxurious score, a slow solo piano with soft sustained strings, a delicate harp shimmer as the petals rise, a warm cello note under the hero reveal, gentle reverb, sensual and calm. No voiceover, no narration, no whispering, no dialogue, no singing, no lyrics, no spoken words. AVOID: text overlays, captions, watermarks, extra bottles, cracked or melting glass, the bottle changing shape, liquid pouring into or out of the sealed bottle, a garbled label, hands, people, flicker, abrupt cuts, cartoonish splashes.
Prompt
Premium 3D product animation, a square 1:1 beverage commercial for an ice cold Coca-Cola can, photoreal studio CGI with liquid and ice simulation, one continuous shot built around a frozen splash moment. Preserve product identity: the same single red can, same shape, same logo throughout. Labels remain readable if present. PRODUCT, locked: a standard 330ml aluminium can in classic Coca-Cola red with the white Spencerian script logo and the white dynamic ribbon wave, silver aluminium top and pull tab, rounded base. The can is covered in fresh condensation: tiny beads of water and a few larger droplets slowly running down the red surface, a thin frost haze near the top rim. LOGO TEXT, highest priority: the can carries exactly one word, Coca-Cola, written in the classic flowing white Spencerian script, spelled C-o-c-a hyphen C-o-l-a, large and centred on the front face of the can, horizontal, facing camera. The letters are sharp, legible and correctly formed in every frame, never gibberish, never extra letters, never scrambled glyphs, never a second line of text. There is no other writing anywhere on the can: no small print, no nutrition text, no slogans, no barcodes. The logo is printed flat on the curved metal and wraps around it naturally as the can turns, and it never deforms, melts or shifts position. SET AND LIGHT: a bold saturated red backdrop graduating to deep crimson at the edges. A strong cool white key from front left, a bright backlight that makes every water droplet and ice cube glow, and a crisp rim light that outlines the can. Cold fog drifts lazily across the bottom of the frame. Physically based materials: brushed aluminium, glossy printed red coating, clear refractive ice, carbonated caramel-brown cola with rising bubbles. TIMELINE: 0.0 to 2.0 seconds: the can floats centred, tilted slightly toward camera, rotating only a few degrees so the logo stays facing camera. Condensation droplets glide down its side in macro detail. The camera eases in. 2.0 to 4.0 seconds: the pull tab opens by itself with a crisp crack and a burst of fine cold mist from the opening. Clear ice cubes tumble in from above the frame in slow motion around the can. 4.0 to 7.0 seconds: the frozen splash. A crown-shaped wave of dark fizzy cola erupts upward and around the can in extreme slow motion, almost freezing in mid air: sculpted liquid sheets, thousands of suspended droplets and bubbles, ice cubes hanging inside the splash, light passing through the cola turning it amber. The camera performs a gentle quarter arc in front of the can, never showing its back, through the suspended splash, parallax between droplets near and far. The can stays intact and dry-labelled, the logo always visible. 7.0 to 10.0 seconds: time resumes gently, the splash falls away and dissolves below frame, ice cubes drift off, cold fog rolls in, and the camera settles on a hero front view of the upright can, glistening with condensation, logo facing camera, a final light glint sweeping across the red surface. Hold still. CAMERA: virtual 70mm lens, motion-controlled orbit, smooth speed ramps between real time and slow motion, no shake, no cuts. Square composition, can centred, splash filling the frame edges during the hero moment. LOOK: iconic high-end soft drink commercial, vivid red, icy whites, glowing amber cola, ultra crisp droplets, high contrast, refreshing and energetic. 24fps, sharp during the freeze, motion blur only during the speed ramps. DETAIL AND CONTINUITY: the cola is a rich deep caramel brown that glows warm amber where the backlight passes through thin sheets of liquid, with countless tiny carbonation bubbles rising inside every drop. The ice cubes are crystal clear with slightly rounded edges, trapped air bubbles and thin frost on their surfaces, and they refract the red background. Condensation beads on the can are round and distinct, catching the key light as small bright points, and a few run in slow vertical trails. The red of the can is consistent and saturated, never pink or orange. The logo script keeps its exact flowing shape, and the white ribbon wave stays clean under the droplets. The splash surrounds the can but never hides the logo for more than a moment. AUDIO: music only. An upbeat feel-good modern pop instrumental, bright plucked guitar and claps, a playful bass line, a tape-stop style slowdown in the music during the frozen splash, then the beat drops back in for the hero shot and ends on a bright final chord. No voiceover, no narration, no dialogue, no singing, no lyrics, no spoken words. AVOID: gibberish letters, scrambled or invented text, extra words, small print, text overlays, captions, watermarks, a misspelled or distorted logo, a second can, a bottle, a glass, hands, people, a crushed or dented can, cola appearing as another colour, melting can shapes, flicker, abrupt cuts.
Prompt
Premium 3D product animation, a 3:4 portrait turntable reveal of a PlayStation 5 DualSense wireless controller, photoreal studio CGI, one continuous shot. Preserve product identity: the same single controller, same two-tone design, same proportions from start to finish. Labels remain readable if present. PRODUCT, locked: a white and black DualSense controller. Curved white outer shell with a fine matte micro texture, a black central body, a large black touchpad in the centre with a soft blue light bar glowing along its edges, two black analogue sticks with concave textured tops, a black directional pad on the left, and the four face buttons on the right with their triangle, circle, cross and square symbols in light grey. Black adaptive triggers on top. A small PS button and a mute button below the touchpad. The shell never changes colour or shape. SET AND LIGHT: a dark studio with a slowly shifting gradient behind, moving from deep indigo to electric blue to soft violet. The controller rests on a slim glossy black circular turntable platform with a thin ring of cool light around its edge. A large soft key overhead, a strong blue rim light behind that outlines the curves, and a thin white strip light that sweeps across the surfaces. Faint neon reflections glide over the glossy black parts. Fine glowing particles float upward through the frame. TIMELINE: 0.0 to 1.5 seconds: darkness. Only the blue light bar glows, then the edge ring of the turntable lights up. A strip light sweep reveals the silhouette of the controller. 1.5 to 4.5 seconds: the full controller is revealed, lit, resting on the turntable at a front view. The turntable begins rotating at a slow steady speed while the camera cranes down to eye level and pushes in slightly. The strip light chases across the white shell as it turns. 4.5 to 7.5 seconds: the controller lifts a few centimetres off the turntable and hovers, tilting toward camera so we see the top edge and the adaptive triggers, which press in and release on their own. The analogue sticks gently rotate, the face buttons light up one by one with a soft glow, the touchpad light bar pulses. The camera arcs around to a low three-quarter angle, close on the right grip and face buttons, shallow depth of field. 7.5 to 10.0 seconds: the controller settles back onto the turntable, which slows to a stop at the perfect front-facing hero angle. The light bar pulses one last time, the background gradient settles on deep blue, a final light sweep crosses the shell. Hold still and clean. CAMERA: virtual 65mm lens, smooth motion-controlled crane and arc, gentle accelerations, no shake, no cuts. Portrait framing with the controller centred and the turntable in the lower third. LOOK: next-gen gaming hardware launch trailer, crisp micro detail, glossy and matte materials clearly different, deep blacks, electric blue and violet accents, subtle cinematic bloom on the lights. 24fps with motion blur only on the turntable edge. DETAIL AND CONTINUITY: the white shell shows a very fine micro pattern of tiny shapes on the underside of the grips, visible only in the close-up. The analogue sticks have a ridged rubber rim and a soft grip texture on top. The face button symbols stay in their correct positions, triangle at the top, circle on the right, cross at the bottom, square on the left, and never change or multiply. The light bar colour stays blue until the final pulse. The turntable is perfectly round, its light ring even, and it rotates at a consistent speed. The controller stays exactly the same size and shape from every angle. AUDIO: music only. A cinematic electronic gaming score, a low pulsing bass drone in the darkness, a synth riser into the reveal, a driving mid-tempo beat while the controller turns, bright glitchy accents synced to the face buttons lighting up, and a deep impact hit with a resonant tail on the hero hold. No voiceover, no narration, no dialogue, no singing, no lyrics, no spoken words. AVOID: text overlays, captions, watermarks, on-screen game footage, a second controller, a console, hands, people, extra buttons, extra sticks, garbled symbols, the shell changing colour, warped geometry, flicker, abrupt cuts.
Prompt
Premium 3D product animation, exploded view of a rugged titanium smartwatch in the style of an Apple Watch Ultra, rendered as a photoreal studio CGI commercial. Preserve product identity. Motion: parts hover apart in a clean exploded view, then assemble. Studio 3D, no extra screws, labels remain readable if present. PRODUCT, locked for all ten seconds: a 49mm natural titanium case with brushed flanks and a polished bevel, a flat sapphire crystal front, a large knurled digital crown with a thin orange ring on the right side, a flat side button beside it, an international orange action button on the left edge, and an orange alpine loop strap woven in two layers with a titanium G-hook. The watch face shows a clean dark dial with white numerals and small orange complications. The case never changes shape, colour or proportion. Every part that separates is a part that was visibly inside the watch, and every part returns to exactly where it came from. SET AND LIGHT: an infinite seamless graphite studio, near black at the edges falling to a soft charcoal gradient behind the product. A single large softbox overhead, a thin cool rim light from behind left that traces the titanium edges, and a warm narrow strip light from camera right that draws a long specular highlight down the case. A faint reflective floor far below catches a blurred mirror of the watch. Tiny dust motes drift slowly through the key light. Physically based materials: brushed metal anisotropy, sapphire glass with real refraction and a faint blue anti-reflective tint, woven nylon with visible thread texture. TIMELINE: 0.0 to 2.0 seconds: the fully assembled watch floats centred, tilted fifteen degrees toward camera, rotating very slowly clockwise. The camera starts at a three-quarter front angle and glides in gently. The display wakes with a soft glow. 2.0 to 5.0 seconds: the exploded view. With a smooth ease-in-out, the watch separates along a single vertical axis into clean evenly spaced layers that hover in mid air: the sapphire crystal lifts off first, then the OLED display panel, then the thin touch layer, then the main logic board with a small gold-contact chip, then the flat battery cell, then the ceramic and sapphire back sensor array with its ring of green and red LEDs, then the titanium case shell itself. The digital crown slides out sideways on its own short axis. The strap halves ease outward left and right. Every layer stays parallel, perfectly aligned, spaced with equal gaps, gently bobbing a millimetre as if weightless. Thin cool light glints travel across each part in sequence. Nothing is added: no extra screws, no loose wires, no random floating bolts, no duplicated parts. 5.0 to 7.0 seconds: the camera orbits forty five degrees around the hovering stack at a slow constant speed so the depth of the exploded view reads clearly, parallax between the layers, soft depth of field focused on the logic board with the crystal and back sensor falling slightly soft. 7.0 to 9.0 seconds: reassembly. The layers glide back together in reverse order with a satisfying precise snap, each seating with a tiny flash of rim light. The crown slides home, the strap halves rejoin, the case closes seamlessly with no visible seam. 9.0 to 10.0 seconds: the complete watch settles into a hero pose, face toward camera, display glowing, a final slow specular sweep across the crystal. Hold still and clean. CAMERA: virtual 85mm lens, smooth motion-controlled moves only, no handheld shake, no cuts, one continuous shot. Stable horizon. Product always fills roughly the middle sixty percent of frame. LOOK: high-end tech launch film, crisp micro detail, clean reflections, no bloom smear, deep blacks, neutral cool grade with orange accents. 24fps motion blur only on moving parts. AUDIO: music only. A minimal modern electronic score, deep sub pulse, a clean arpeggiated synth that rises as the parts separate, a short soft whoosh texture woven into the music as layers move, a tight percussive hit on the reassembly snap, a warm resolving pad at the end. No voiceover, no narration, no dialogue, no singing, no spoken words. AVOID: text overlays, captions, watermarks, logos that are not on the product, warped or melting parts, extra parts, extra screws, parts passing through each other, flicker, changing strap colour, a second watch, hands, people.
Prompt
Premium 3D product animation, a slow 360 degree orbit with a push-in zoom around a pair of luxury over-ear wireless headphones in the style of Apple AirPods Max, photoreal studio CGI, one continuous shot. Preserve product identity: the same headphones, same colour, same proportions from the first frame to the last. PRODUCT, locked: space grey anodised aluminium ear cups with a soft matte bead-blasted finish and rounded rectangular silhouette, dark grey knit acoustic mesh cushions with visible fabric weave, a stainless steel telescoping headband arm on each side, and a breathable black knit mesh canopy stretched across the top. A digital crown sits on top of the right ear cup, with a small noise control button beside it. The headphones hover in mid air, perfectly upright, headband at the top, no stand, no cable, no case. SET AND LIGHT: a deep midnight blue studio backdrop graduating to near black at the corners. A large soft key from above front, a crisp cool rim light from behind that outlines the aluminium cups, and a moving strip light that sweeps across the surfaces as the camera travels, so reflections slide believably over the curved metal. A glossy dark floor far below holds a faint soft reflection. Tiny floating particles catch the light. Physically based materials: anodised aluminium with subtle micro grain, stainless steel with sharp mirror highlights, knit mesh with real fibre depth, cushion fabric with soft fuzz. TIMELINE: 0.0 to 2.5 seconds: wide establishing view, the headphones floating centred, camera at a front three-quarter angle slightly below eye level. The camera begins orbiting to the right at a slow, smooth constant speed. A light sweep crosses the left ear cup. 2.5 to 5.0 seconds: the orbit continues past the side profile, revealing the telescoping arm and the mesh canopy from the side. As it travels, the camera pushes in steadily, the headphones growing from half the frame to two thirds. Reflections of the strip light glide along the cup edge. 5.0 to 7.5 seconds: the orbit moves around the back and over the top, a gentle crane up so we look down across the knit canopy, then down the far side. The push-in continues into a close detail framing of the right ear cup and the digital crown, knurled edge catching a sharp highlight. The crown rotates a quarter turn by itself, clicking into place with a tiny glint. 7.5 to 10.0 seconds: the camera completes the full 360 back to the front three-quarter angle and eases out slightly into the final hero composition, headphones centred, a last soft light sweep crossing both cups, then a clean still hold. CAMERA: virtual 50mm lens widening the depth of field toward the close-ups, motion-controlled path, perfectly smooth acceleration and deceleration, no shake, no cuts, no jump in scale. Keep the product in focus throughout; only the background softens during the close-up. The orbit must read as one continuous rotation around the same object. LOOK: premium consumer electronics launch commercial, crisp detail, clean glossy highlights, deep rich blacks, cool blue and silver grade, faint cinematic bloom only on the brightest specular points. 24fps with natural motion blur on the background during the orbit. DETAIL AND CONTINUITY: the knit canopy shows a regular diamond weave with soft light passing through its gaps. The ear cushions compress very slightly under their own weight and show fine fabric fuzz at the edges. The telescoping arms show thin engraved length markings and a mirror finish that reflects the studio strip light as a clean bright line. The cups keep their exact rounded rectangle outline from every angle of the orbit, the headband never bends or stretches, and the left and right sides stay mirror images of each other. The lighting moves with the camera, not the product, so the headphones never flicker or pop in brightness. AUDIO: music only. A sleek modern score with a warm analog synth bass, soft airy pads, a steady restrained electronic beat that builds gently with the zoom, a subtle rising swell as the camera passes over the top, and a clean final chord on the hero hold. No voiceover, no narration, no dialogue, no singing, no lyrics, no spoken words. AVOID: text, captions, watermarks, extra ear cups, a second pair of headphones, a person wearing them, wires, a warped headband, morphing geometry, the product changing colour, flicker, jitter, sudden cuts, hands, a visible stand or rig.
Prompt
Premium 3D product animation, a vertical 9:16 nano zoom into a Nike Air Max running sneaker, photoreal studio CGI, one continuous shot that travels from the full shoe down to microscopic material detail and back out. Preserve product identity: the same single shoe, same colourway, same shape from first frame to last. The swoosh stays clean and correct, labels remain readable if present. PRODUCT, locked: one right-foot Nike Air Max sneaker in a white, volt yellow and black colourway. White engineered mesh upper with a fine visible knit pattern, a black swoosh on the side panel, a volt yellow heel tab, flat white laces through reinforced eyelets, a padded collar, and a white midsole with a large clear visible Air unit in the heel showing the pressurised air chamber inside, over a black rubber outsole with a waffle tread. The shoe floats in mid air, angled toe-down fifteen degrees, rotating very slightly. SET AND LIGHT: a clean vertical studio, soft warm grey gradient background, bright and airy. A large overhead softbox, a crisp rim light from behind, and a small hard spotlight that later follows the camera into the materials. A few floating dust particles. Physically based materials with extreme micro detail: knit mesh fibres, rubber grain, clear polyurethane of the air unit with real refraction and tiny internal reflections. TIMELINE: 0.0 to 2.0 seconds: the full sneaker in frame, centred vertically, a slow elegant rotation of about thirty degrees showing the side profile and the swoosh. Light glints across the air unit. 2.0 to 4.5 seconds: the nano zoom begins. The camera accelerates smoothly toward the side of the upper, the shoe filling the frame, then the mesh filling the frame, then diving into the knit itself until individual woven fibres become thick braided cables with visible filaments, like a macro electron-microscope view but rendered in clean photoreal colour. The fibres gently flex as if the shoe is breathing. 4.5 to 7.0 seconds: the camera glides along the fibres down the side of the shoe and into the heel Air unit, passing through the clear wall into the air chamber. Inside, soft light refracts through the transparent structure, tiny pressure ribs and chamber walls visible, a subtle compression and rebound as if a foot just landed, air shimmering. Then through the rubber outsole where the waffle tread becomes towering geometric blocks with fine grip texture. 7.0 to 10.0 seconds: a fast smooth pull back out, the camera reversing through the scales in one continuous move, tread, sole, heel, whole shoe, landing on a hero three-quarter view of the complete sneaker, which settles upright with a light bounce and holds still, clean and crisp. CAMERA: virtual macro probe lens, smooth motion-controlled flight path, continuous acceleration into the zoom and a matching ease out, no cuts, no hard jumps, no shake. Depth of field very shallow in the macro section, sharp on the full shoe at start and end. Vertical composition with the subject centred. LOOK: premium athletic brand commercial, bright clean highlights, rich volt yellow accents, crisp micro texture, energetic but controlled, high contrast without crushing detail. 24fps with motion blur during the fast zoom sections. DETAIL AND CONTINUITY: at every scale the materials stay consistent with the shoe we started on. The white knit stays white, the volt yellow stays volt yellow, the black swoosh stays black. In the macro section the mesh fibres are twisted strands with a soft sheen, the air unit wall is flawless clear plastic with gentle internal reflections, and the tread blocks show fine moulded grip lines and tiny rubber grain. The zoom scale change is smooth and continuous, like a single lens travelling, so the viewer always understands which part of the shoe they are inside. AUDIO: music only. A punchy modern sport score, tight hip-hop inspired drums with a deep 808, a rising filtered synth as the zoom accelerates, a muffled underwater-like texture woven into the music inside the air unit, a big drop on the pull back out, and a crisp final hit on the hero pose. No voiceover, no narration, no dialogue, no singing, no lyrics, no spoken words. AVOID: text overlays, captions, watermarks, a misspelled or distorted logo, a second shoe, a pair, a foot or person, melting or morphing geometry, the shoe changing colour, extra laces, extra swooshes, flicker, jitter, abrupt cuts.
Prompt
Premium 3D product animation, a vertical 9:16 luxury fragrance film for a classic faceted perfume bottle in the style of Chanel No 5, photoreal studio CGI with liquid simulation, one continuous shot. Preserve product identity: the same single bottle, same shape, same liquid colour throughout. Labels remain readable if present. PRODUCT, locked: a rectangular heavy glass flacon with bevelled edges and thick clear walls, filled two thirds with pale golden amber perfume. A faceted octagonal clear glass stopper like a cut diamond sits on top. A simple white label on the front with clean black serif lettering. The glass shows real thickness: strong refraction, inner caustics, the liquid line catching light, tiny bubbles near the neck. SET AND LIGHT: a dark warm studio with a softly gradated champagne-to-black background. The bottle stands on a perfectly still black mirror pool of water that reflects it. A large soft key from above, a warm golden backlight directly behind the bottle that makes the perfume glow like honey, and a narrow cool edge light that draws crisp lines down the bevels. Caustics from the glass project soft gold patterns onto the water. Slow floating golden particles and a few drifting flower petals of jasmine and rose in the air. TIMELINE: 0.0 to 2.0 seconds: close on the stopper, facets glittering. The camera slowly cranes down the neck and front of the bottle, revealing the label and the glowing liquid inside, rack focus from stopper to label. 2.0 to 4.0 seconds: the bottle begins to rotate slowly on its own axis, the light raking across the bevels, reflections and refractions shifting believably through the glass. A single drop of perfume falls from above into the mirror pool beside the bottle, sending out perfect concentric ripples that distort the reflection. 4.0 to 7.0 seconds: the hero moment. A slow motion ribbon of golden liquid and delicate white jasmine petals spirals upward around the bottle in an elegant helix, silky, translucent, catching the backlight, the petals turning gracefully. The liquid ribbon never touches or enters the bottle, the bottle stays sealed and intact. The camera orbits a quarter turn around the bottle through the swirl. 7.0 to 10.0 seconds: the swirl dissolves into fine glowing mist and particles that drift away, the ripples calm, and the camera settles on a symmetrical front hero shot of the bottle standing on the still mirror pool with its perfect reflection, backlight glowing through the amber liquid, stopper sparkling. Hold still and elegant. CAMERA: virtual 100mm macro lens, very slow graceful motion-controlled moves, shallow depth of field with creamy bokeh, no shake, no cuts. Vertical composition, bottle centred, reflection visible in the lower third. LOOK: haute couture fragrance commercial, rich warm golds, deep velvety blacks, pristine glass, soft cinematic bloom on highlights, high-end slow motion at 24fps with gentle motion blur on the liquid only. DETAIL AND CONTINUITY: the glass walls are thick enough that the label and liquid appear slightly magnified and shifted when viewed at an angle, and the bevelled edges split the backlight into thin rainbow glints. The perfume inside moves very slightly as the bottle rotates, the liquid line tilting and settling with real weight. The petals are soft and translucent at their edges with fine veins, never plastic looking. The golden ribbon has a satin sheen and thin transparent edges. The mirror pool is perfectly black and still except for the ripples from the single drop, and the reflection always matches the bottle exactly, including the label, which appears mirrored in the reflection. AUDIO: music only. An intimate luxurious score, a slow solo piano with soft sustained strings, a delicate harp shimmer as the petals rise, a warm cello note under the hero reveal, gentle reverb, sensual and calm. No voiceover, no narration, no whispering, no dialogue, no singing, no lyrics, no spoken words. AVOID: text overlays, captions, watermarks, extra bottles, cracked or melting glass, the bottle changing shape, liquid pouring into or out of the sealed bottle, a garbled label, hands, people, flicker, abrupt cuts, cartoonish splashes.
Prompt
Premium 3D product animation, a square 1:1 beverage commercial for an ice cold Coca-Cola can, photoreal studio CGI with liquid and ice simulation, one continuous shot built around a frozen splash moment. Preserve product identity: the same single red can, same shape, same logo throughout. Labels remain readable if present. PRODUCT, locked: a standard 330ml aluminium can in classic Coca-Cola red with the white Spencerian script logo and the white dynamic ribbon wave, silver aluminium top and pull tab, rounded base. The can is covered in fresh condensation: tiny beads of water and a few larger droplets slowly running down the red surface, a thin frost haze near the top rim. LOGO TEXT, highest priority: the can carries exactly one word, Coca-Cola, written in the classic flowing white Spencerian script, spelled C-o-c-a hyphen C-o-l-a, large and centred on the front face of the can, horizontal, facing camera. The letters are sharp, legible and correctly formed in every frame, never gibberish, never extra letters, never scrambled glyphs, never a second line of text. There is no other writing anywhere on the can: no small print, no nutrition text, no slogans, no barcodes. The logo is printed flat on the curved metal and wraps around it naturally as the can turns, and it never deforms, melts or shifts position. SET AND LIGHT: a bold saturated red backdrop graduating to deep crimson at the edges. A strong cool white key from front left, a bright backlight that makes every water droplet and ice cube glow, and a crisp rim light that outlines the can. Cold fog drifts lazily across the bottom of the frame. Physically based materials: brushed aluminium, glossy printed red coating, clear refractive ice, carbonated caramel-brown cola with rising bubbles. TIMELINE: 0.0 to 2.0 seconds: the can floats centred, tilted slightly toward camera, rotating only a few degrees so the logo stays facing camera. Condensation droplets glide down its side in macro detail. The camera eases in. 2.0 to 4.0 seconds: the pull tab opens by itself with a crisp crack and a burst of fine cold mist from the opening. Clear ice cubes tumble in from above the frame in slow motion around the can. 4.0 to 7.0 seconds: the frozen splash. A crown-shaped wave of dark fizzy cola erupts upward and around the can in extreme slow motion, almost freezing in mid air: sculpted liquid sheets, thousands of suspended droplets and bubbles, ice cubes hanging inside the splash, light passing through the cola turning it amber. The camera performs a gentle quarter arc in front of the can, never showing its back, through the suspended splash, parallax between droplets near and far. The can stays intact and dry-labelled, the logo always visible. 7.0 to 10.0 seconds: time resumes gently, the splash falls away and dissolves below frame, ice cubes drift off, cold fog rolls in, and the camera settles on a hero front view of the upright can, glistening with condensation, logo facing camera, a final light glint sweeping across the red surface. Hold still. CAMERA: virtual 70mm lens, motion-controlled orbit, smooth speed ramps between real time and slow motion, no shake, no cuts. Square composition, can centred, splash filling the frame edges during the hero moment. LOOK: iconic high-end soft drink commercial, vivid red, icy whites, glowing amber cola, ultra crisp droplets, high contrast, refreshing and energetic. 24fps, sharp during the freeze, motion blur only during the speed ramps. DETAIL AND CONTINUITY: the cola is a rich deep caramel brown that glows warm amber where the backlight passes through thin sheets of liquid, with countless tiny carbonation bubbles rising inside every drop. The ice cubes are crystal clear with slightly rounded edges, trapped air bubbles and thin frost on their surfaces, and they refract the red background. Condensation beads on the can are round and distinct, catching the key light as small bright points, and a few run in slow vertical trails. The red of the can is consistent and saturated, never pink or orange. The logo script keeps its exact flowing shape, and the white ribbon wave stays clean under the droplets. The splash surrounds the can but never hides the logo for more than a moment. AUDIO: music only. An upbeat feel-good modern pop instrumental, bright plucked guitar and claps, a playful bass line, a tape-stop style slowdown in the music during the frozen splash, then the beat drops back in for the hero shot and ends on a bright final chord. No voiceover, no narration, no dialogue, no singing, no lyrics, no spoken words. AVOID: gibberish letters, scrambled or invented text, extra words, small print, text overlays, captions, watermarks, a misspelled or distorted logo, a second can, a bottle, a glass, hands, people, a crushed or dented can, cola appearing as another colour, melting can shapes, flicker, abrupt cuts.
Prompt
Premium 3D product animation, a 3:4 portrait turntable reveal of a PlayStation 5 DualSense wireless controller, photoreal studio CGI, one continuous shot. Preserve product identity: the same single controller, same two-tone design, same proportions from start to finish. Labels remain readable if present. PRODUCT, locked: a white and black DualSense controller. Curved white outer shell with a fine matte micro texture, a black central body, a large black touchpad in the centre with a soft blue light bar glowing along its edges, two black analogue sticks with concave textured tops, a black directional pad on the left, and the four face buttons on the right with their triangle, circle, cross and square symbols in light grey. Black adaptive triggers on top. A small PS button and a mute button below the touchpad. The shell never changes colour or shape. SET AND LIGHT: a dark studio with a slowly shifting gradient behind, moving from deep indigo to electric blue to soft violet. The controller rests on a slim glossy black circular turntable platform with a thin ring of cool light around its edge. A large soft key overhead, a strong blue rim light behind that outlines the curves, and a thin white strip light that sweeps across the surfaces. Faint neon reflections glide over the glossy black parts. Fine glowing particles float upward through the frame. TIMELINE: 0.0 to 1.5 seconds: darkness. Only the blue light bar glows, then the edge ring of the turntable lights up. A strip light sweep reveals the silhouette of the controller. 1.5 to 4.5 seconds: the full controller is revealed, lit, resting on the turntable at a front view. The turntable begins rotating at a slow steady speed while the camera cranes down to eye level and pushes in slightly. The strip light chases across the white shell as it turns. 4.5 to 7.5 seconds: the controller lifts a few centimetres off the turntable and hovers, tilting toward camera so we see the top edge and the adaptive triggers, which press in and release on their own. The analogue sticks gently rotate, the face buttons light up one by one with a soft glow, the touchpad light bar pulses. The camera arcs around to a low three-quarter angle, close on the right grip and face buttons, shallow depth of field. 7.5 to 10.0 seconds: the controller settles back onto the turntable, which slows to a stop at the perfect front-facing hero angle. The light bar pulses one last time, the background gradient settles on deep blue, a final light sweep crosses the shell. Hold still and clean. CAMERA: virtual 65mm lens, smooth motion-controlled crane and arc, gentle accelerations, no shake, no cuts. Portrait framing with the controller centred and the turntable in the lower third. LOOK: next-gen gaming hardware launch trailer, crisp micro detail, glossy and matte materials clearly different, deep blacks, electric blue and violet accents, subtle cinematic bloom on the lights. 24fps with motion blur only on the turntable edge. DETAIL AND CONTINUITY: the white shell shows a very fine micro pattern of tiny shapes on the underside of the grips, visible only in the close-up. The analogue sticks have a ridged rubber rim and a soft grip texture on top. The face button symbols stay in their correct positions, triangle at the top, circle on the right, cross at the bottom, square on the left, and never change or multiply. The light bar colour stays blue until the final pulse. The turntable is perfectly round, its light ring even, and it rotates at a consistent speed. The controller stays exactly the same size and shape from every angle. AUDIO: music only. A cinematic electronic gaming score, a low pulsing bass drone in the darkness, a synth riser into the reveal, a driving mid-tempo beat while the controller turns, bright glitchy accents synced to the face buttons lighting up, and a deep impact hit with a resonant tail on the hero hold. No voiceover, no narration, no dialogue, no singing, no lyrics, no spoken words. AVOID: text overlays, captions, watermarks, on-screen game footage, a second controller, a console, hands, people, extra buttons, extra sticks, garbled symbols, the shell changing colour, warped geometry, flicker, abrupt cuts.
Why ecommerce teams pick Fliki
Traditional 3D product animation starts with a CAD file or a modelled asset, which is why it costs four figures and takes weeks. Most marketing shots do not need that level of accuracy.
One product shot is enough. No CAD export, no 3D artist and no asset prep before anything can move.
Orbits, push-ins and rack focus generated around the product, rather than a still image with a Ken Burns zoom applied to it.
Studio, golden hour or hard editorial lighting applied to the product, so a flat catalogue shot reads as a shot set up on purpose.
Feature callouts read in any of 2,000+ voices, with burned-in captions for the muted feed. A silent product loop converts worse.
Most product video is consumed at 9:16 in a feed. Render that, plus 1:1 for the PDP and 16:9 for the site, from one project.
Swap the photo and re-render. A catalogue of forty products is a batch job rather than forty studio briefs.
Enough resolution for a product page hero and for retail screens, where a 1080p render visibly softens.
See whether the concept works before spending four figures on a studio render. The comparison costs an afternoon.
Accurate geometry, exploded views, mechanism animations and anything an engineer will check. Commission those. This is for marketing.
How it works
From one product photograph to a moving, narrated sequence.
One clean photo is enough. A cutout on a plain background gives the most control, but a lifestyle shot works too. Or paste the product page URL.
Say how the camera should move and how the product should be lit. Slow orbit, hard push-in, studio or golden hour.
Write or generate the feature narration. Fliki reads it in one of 2,000+ voices and burns in captions timed to the read.
Export 9:16 for the feed, 1:1 for the product page and 16:9 for the site, up to 4K on paid plans.
Use cases for 3D product animation
Launch reels, paid ads, product pages and the catalogue behind them.

Fifteen seconds of the product moving, lit properly, with the three features called out. Ready before the product ships.

Different camera moves, different lighting, different hooks. Run them against each other instead of guessing which one converts.

A short silent loop on the PDP, captioned, that shows the product from angles the photography set never covered.

Swap the photo per product and keep the camera move, the lighting and the caption style. A batch job rather than forty briefs.
3D product animation FAQ
What it costs, what Fliki can and cannot do, and when a studio is still the right answer.
3D product animation is a short video that shows a product moving in three dimensions: orbiting, pushing in, or breaking into its parts. Brands use it for launch reels, paid ads, product pages and marketplace listings.
No. Fliki generates a moving sequence from a product photograph with AI camera motion and relighting, without building a geometric model. For accurate geometry, exploded views or mechanism animation, commission a 3D studio.
No. Fliki needs one product photograph to create a 3D product animation. Traditional 3D animation starts with asset preparation, which is most of its cost and timeline.
A 3D studio quotes $3,000 to $10,000 for a 15 to 30 second product animation, with two to four weeks of turnaround. Fliki's product animation uses AI video clips, which are included on paid plans; paid plans also add 4K export, watermark removal and commercial rights.
A clean shot of the product cut out on a plain background works best, because it gives Fliki full control over lighting and camera motion. Lifestyle shots work too, but the surrounding scene limits how far the camera moves.
Yes. Fliki writes or accepts your feature callouts and narrates them with any of 2,000+ AI voices. Captions burn in at word level, so the video reads when it autoplays muted.
Export 9:16 for social feeds, 1:1 for product pages and 16:9 for your website. Fliki renders all three from the same project.
Yes, on paid plans. Keep the camera move, lighting and caption style, swap the product photo per SKU, and run the list through Fliki's bulk create.
Yes, on paid plans. 4K export keeps product page heroes and in-store screens sharp, where a 1080p render looks soft.
Hire a 3D studio when the geometry has to be accurate, when you need an exploded view or a working mechanism, or when an engineer will review the result. Marketing sequences built from product photography do not need that.
Yes, on paid plans. Fliki's commercial license covers ads, marketplace listings, product pages and client work.
Fliki has a free forever plan with 3 credits a month and no credit card. 3D product animation, which uses AI video clips, itself is included on paid plans.
Still curious?
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AI video models
Upload one photo and Fliki handles the camera, the lighting, the narration and the captions.
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